Glyph of Eternal Resolve: Disables your Unending Resolve ability, but gives you a passive 10% damage reduction. Provides a huge influx of health, but does remove the burst healing element, so it's not good for fights like Empress where you need instant healing. Glyph of Healthstone: This is amazing when paired with Dark Regeneration. The below glyphs provide some utility or survival. Most of the Warlock glyphs do not offer any DPS gains and are simply cosmetic or fun tweaks to the class. Like most things in MoP, the glyph system has been simplified. Nevertheless you'll want this for fights involving AoE. The new Mannoroth's Fury is a very powerful AoE talent, but Affliction is still lacking in the AoE department in general compared to our other specs. Don't just use this as the default talent though, you should try to use Archimonde's Vengeance whenver you don't need to move a lot in a fight. Kil'jaeden's cunning should be used on fights with significant movement, since Affliction is hurt a lot by not using Malefic Grasp. However, this does mean you can hold off with using Dark Soul to sync it up with trinket procs, since you won't be losing any DPS by delaying it. The way this works means you gain one extra Dark Soul throughout the fight, since the second charge won't regenerate until the first has already recharged. The new Archimonde's Vengeance gives you an extra charge of Dark Soul. This tier of talents received a complete rework for Patch 5.4, and it's impossible to give an outright answer as to which one is better. In most situations you'll want to use Grimoire of Supremacy, using the Observer pet. There likely won't be any occasions where Blood Fear will have use in PvE. There may be the odd fight here or there where you want Unbound Will, such as Immerseus Heroic or Sha of Pride. I tend to use Soul Link for most encounters as the default talent, but there are encounters where cooldowns are more preferable.īurning Rush is the go to talent of choice here - an on demand sprint with no cooldown is absolutely amazing. All of these defensive talents are viable and will see use in a variety of situations. Sacrificial Pact offers you a ~450k shield, but Dark Bargain could save you from a lot more depending on how it's used. Soul Link causes your pet to take 20% of all damage you take, effectively granting you a 20% damage reduction, since there's no real danger of your pet dying, and you'll also be healing yourself and your pet for 3% of all damage dealt. The talents in this tree are all heavy defensive abilities. On fights where neither ability is useful, Mortal Coil has the benefit of providing you with 15% of your maximum health which makes it useful on fights with no crowd control. Shadowfury is extremely useful on fights with stunnable adds and can really give you an extra utility tool to help your raid. The new Demonic Breath ability may be very useful for encounters with slowable targets, and there are a few fights that fit this criteria in Throne of Thunder. The talents in this tier focus on crowd control. Both Dark Regeneartion and Harvest Life are strong survival abilities. You'll want to choose which healing talent you go for based on personal preference. It's still a solid talent but not necessarily a guaranteed pick. Soul Leech has recently been nerfed and is not as overpowered as it was in Throne of Thunder. Soul Shards are consumed by the Haunt ability, which buffs your damaging spells on an enemy for a short time, and by Soulburn, which enhances some of your other abilities. This spec uses Soul Shards as a resource, which can be generated by Corruption ticks, and by Drain Soul. In Mists of Pandaria, Affliction can instantly apply all of their DoTs to an enemy, and use channeled spells to make their DoTs tick more frequently. In Mists of Pandaria, all Warlock specs had a major overhaul, but Affliction is largely the most recognisable of the three specs after the changes. How to DPS on specific encounters - Tier 14Īffliction Warlocks are primarily about dealing damage with DoTs (Damage over time spells). Spells and Abilities - Multi Target and AoEġ1. Skip to the 5.4 part of the discussion in the thread: ĩ.
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